AI Insights · Timothy · October 2025
Top 5 Boat Games in Oceania: Q3 2025 Performance
Explore the performance trends of the top boat games in Oceania during Q3 2025, with insights from Sensor Tower on downloads, revenue, and active users.
During the third quarter of 2025, the boat games category in Oceania demonstrated varied performance trends across the top five applications on a unified platform. Here’s a closer look at their metrics:
My Cruise from EYEWIND LIMITED showed a fluctuating pattern in weekly revenue, starting at approximately $847 and peaking at $1.3K in early August. Downloads saw a notable increase mid-quarter, reaching 1.7K in early August, while active users remained relatively stable around 26K to 29K throughout the quarter.
Submarine Jump! by Kwalee Ltd experienced minimal revenue, peaking at $19 in mid-July. Downloads were consistent, with a slight peak at 689 in early September. Active users decreased from around 3.1K to just over 2K by the end of the quarter.
Ship Simulator: Boat Game by Azur Interactive Games Limited saw modest revenue, with a high of $40 at the start of the quarter. Downloads increased towards the end, peaking at 511 in early September, while active users grew from 1.3K to 1.6K.
Cruise World! from Supercent, Inc. maintained low revenue, with no earnings reported after mid-August. Downloads declined over the quarter, bottoming at 277 in late September. Active users, however, remained stable, staying around 11K.
Finally, Flippy Race by Ketchapp displayed a downward trend in revenue, ending the quarter at $16. Downloads followed a similar pattern, reaching a low of 213 by late September. Active users decreased from 2.3K to 1.8K over the quarter.
These insights, provided by Sensor Tower, offer a snapshot of the boat games category's performance in Oceania. For more detailed analytics, visit Sensor Tower's platform.